v1960+ Sorunsuz GENIE Sistemi

'Kaynak Kod Paylaşımları' forumunda Ash tarafından 4 Aralık 2017 tarihinde açılan konu

  1. Ash

    Ash New Member

    [HIDE]
    Kod:
    struct _GENIE_DATA
    {
    uint16 SkillCount;
    uint32 SkillData[23];
    
    bool AttackMode; // Attack Mode
    bool RecoveryMode; // Recovery Mode
    
    
    uint8 SkillRecoveryPercent; // User recovery skill at %%
    uint8 AttackRange; // Attack range
    uint8 ActivitiesRange; // Range of activities
    
    
    bool HpRecovery; // HP Recovery On/Off
    uint8 HpPotionPercent; // at %% consume potion
    
    
    bool MpRecovery; // Mp Recovery On/Off
    uint8 MpPotionPercent; // at %% consume potion
    
    
    bool PetPotionRecovery; // Pet Recovery On/Off
    uint8 PetPotionPercent; // at %% consume potion
    
    
    bool AutomaticSkillParty; // Set the automatic use of 2nd skill
    
    bool PartyNumber[12]; // Party Number
    
    
    /*
    1 - Return to town when Item is lower then % HP Recovery
    2 - Return to town when Item is lower then % MP Recovery
    3 - When there's not enough arrows you will be returned to town (only for Rogues)
    4 - When the party breaks up you will be returned to town
    5 - When you are the only survivor of the party, you'll be moved to town
    6 - When the weapon durability is 0 you'll be moved to town
    7 - With the magic hammer, you will be able to repair weapons with the durability of 100
    8 - When Knight Genie point is 1, automatically use the Genie Spirit (When Genie Spirit is present)
    9 - Automatically feed when Familiar's hunger level is 5
    */
    bool Options[9]; 
    
    
    uint8 ReturnHPTownPercent; // Return to town when Item is lower then % HP Recovery
    uint8 ReturnMPTownPercent; // Return to town when Item is lower then % MP Recovery
    
    
    _GENIE_DATA()
    {
    for (int i = 0; i < 23; i++)
    SkillData = 0;
    
    
    SkillCount = 0;
    AttackMode = false;
    RecoveryMode = false;
    SkillRecoveryPercent = 0;
    AttackRange = 0;
    ActivitiesRange = 0;
    HpRecovery = false;
    HpPotionPercent = 0;
    MpRecovery = false;
    MpPotionPercent = 0;
    PetPotionRecovery = false;
    PetPotionPercent = 0;
    AutomaticSkillParty = false;
    
    
    for (int i = 0; i < 12; i++)
    PartyNumber = false;
    
    
    for (int i = 0; i < 9; i++)
    Options = false;
    
    
    ReturnHPTownPercent = 0;
    ReturnMPTownPercent = 0;
    }
    };
    
    
    void CUser::LoadGenieData()
    {
    Packet result(WIZ_GENIE, uint8(1));
    result << uint8(2);
    
    
    result << GenieData.SkillCount;
    for (int i = 0; i < GenieData.SkillCount; i++)
    result << GenieData.SkillData;
    
    
    result << uint16(35); // Sabit
    
    
    result << GenieData.AttackMode
    << GenieData.RecoveryMode
    << GenieData.SkillRecoveryPercent
    << GenieData.AttackRange
    << GenieData.ActivitiesRange
    << GenieData.HpRecovery
    << GenieData.HpPotionPercent
    << GenieData.MpRecovery
    << GenieData.MpPotionPercent
    << GenieData.PetPotionRecovery
    << GenieData.PetPotionPercent
    << GenieData.AutomaticSkillParty;
    
    
    for (int i = 0; i < 12; i++)
    result << GenieData.PartyNumber;
    
    
    for (int i = 0; i < 9; i++)
    {
    result << GenieData.Options;
    
    if (i == 0) result << GenieData.ReturnHPTownPercent;
    if (i == 1) result << GenieData.ReturnMPTownPercent;
    }
    
    Send(&result);
    
    
    /*
    result << uint16(3) // Count
    << uint8(0x1D)
    << uint8(0x8C)
    << uint8(0x81)
    << uint8(0)
    << uint8(0x5D)
    << uint8(0xCE)
    << uint8(0x90)
    << uint8(0)
    << uint8(0xA2)
    << uint8(0x10)
    << uint8(0xA0)
    << uint8(0)
    << uint16(0x23) // Count alt taraf için toplam byte adeti
    << uint8(0) // Attack Mode
    << uint8(0) // Recovery Mode
    << uint8(0x1E) // User recovery skill at %%
    << uint8(0x46) // Attack range
    << uint8(0x32) // Range of activities
    << uint8(0) // HP Recovery On/Off
    << uint8(60) // at %% consume potion
    << uint8(0) // Mp Recovery On/Off
    << uint8(61) // at %% consume potion
    << uint8(0) // Pet Recovery On/Off
    << uint8(62) // at %% consume potion
    << uint8(1) // Set the automatic use of 2nd skill
    << uint8(1) // Party Number 1
    << uint8(1) // Party Number 2
    << uint8(1) // Party Number 3
    << uint8(1) // Party Number 4
    << uint8(1) // Party Number 5
    << uint8(1) // Party Number 6
    << uint8(1) // Party Number 7
    << uint8(1) // Party Number 8
    << uint8(1) // Party Number 9
    << uint8(1) // Party Number 10
    << uint8(1) // Party Number 11
    << uint8(1) // Party Number 12
    << uint8(1) // Return to town when Item is lower then % HP Recovery
    << uint8(0x0A) // Üsttekinin değeri
    << uint8(1) // Return to town when Item is lower then % MP Recovery
    << uint8(0x10) // Üsttekinin değeri
    << uint8(1) // When there's not enough arrows you will be returned to town (only for Rogues)
    << uint8(1) // When the party breaks up you will be returned to town
    << uint8(1) // When you are the only survivor of the party, you'll be moved to town
    << uint8(1) // When the weapon durability is 0 you'll be moved to town
    << uint8(1) // With the magic hammer, you will be able to repair weapons with the durability of 100
    << uint8(1) // When Knight Genie point is 1, automatically use the Genie Spirit (When Genie Spirit is present)
    << uint8(1); // Automatically feed when Familiar's hunger level is 5
    */
    }
    
    void CUser::SaveGenieData(Packet & pkt)
    {
    pkt >> GenieData.SkillCount;
    
    for (int i = 0; i < GenieData.SkillCount; i++)
    pkt >> GenieData.SkillData;
    
    
    uint16 TotalCount = 0;
    pkt >> TotalCount;
    
    
    pkt >> GenieData.AttackMode
    >> GenieData.RecoveryMode
    >> GenieData.SkillRecoveryPercent
    >> GenieData.AttackRange
    >> GenieData.ActivitiesRange
    >> GenieData.HpRecovery
    >> GenieData.HpPotionPercent
    >> GenieData.MpRecovery
    >> GenieData.MpPotionPercent
    >> GenieData.PetPotionRecovery
    >> GenieData.PetPotionPercent
    >> GenieData.AutomaticSkillParty;
    
    
    for (int i = 0; i < 12; i++)
    pkt >> GenieData.PartyNumber;
    
    
    for (int i = 0; i < 9; i++)
    {
    pkt >> GenieData.Options;
    
    if (i == 0) pkt >> GenieData.ReturnHPTownPercent;
    if (i == 1) pkt >> GenieData.ReturnMPTownPercent;
    }
    }
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    [/HIDE]
     
  2. james888

    james888 New Member

    thanksss

    thanksssssss:eek::eek::eek::eek::eek:
     
  3. AlperTr

    AlperTr New Member

    teşekkrler
     
  4. lulianyi

    lulianyi New Member

    teþekkrler
     
  5. 4maestro

    4maestro New Member

    ++++++++++++++++++
     
  6. judi0536

    judi0536 New Member

    thank youuuuuuuuuuuuuuuuuuuuuu
     
  7. Inyotef

    Inyotef Member

    dasdasdsadasd
     
  8. asilkan59

    asilkan59 New Member

    teşekkürler
     
  9. lizozim

    lizozim New Member

    +++++++++++++++
     
  10. lozzytr

    lozzytr New Member

    Teşekkürler
     
  11. ugurkontel3

    ugurkontel3 New Member

    rthhreh g34er greg erger
     
  12. fotococuk23

    fotococuk23 New Member

    tşkler........................
     
  13. Jopama22

    Jopama22 New Member

    +++++++++++++++++++++++++++++++++++++++++++++++++
     

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